Jacob's CTF Server

Full Version: My Proposals to Current Issues
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So, Jacob has brought it to our attention that the obsidian property was a bug. Yes, the stalemate thing has gotten boring with people sitting on obsidian pillars. However, I'm not sure if there is an ideal solution to that problem because people will adapt to it and take as much advantage as they can.

Regarding the store, since everyone is against having the initial points at 0, why can't we just make the store cheaper overall? It's weird to start with insufficient points to use anything from the store at the start of the round, and I don't like the idea of starting the round with enough points for anything. Put it on 0. With that being said, some people want to add some exceptions to the 5 points for a kill, such as more points for killing a flag carrier, or a tag, etc. I think that would be cool, but that will take some extra thinking into how I think this new store should be. We can debate that. For right now, this is my view for the store:

Line - 15 points
Creeper - 25 points
Grenade - 15 points
Rocket - 30 points
BigTNT - 30 points

Now, I personally think the points should used wisely and not just willy-nilly on the spur of the moment like how many players do. Since hotkeys have been recently allowed, I think fixing the obsidian bug will make rockets even stronger, and due to their speed, avoiding them in duels is nearly impossible besides a bit of a luck, which is not fun. For that reason, I think only allowing the rocket to detonate when it travels 10+ blocks would not only make duels more interesting and encourage more awareness in how rockets are used, such as in a stalemate. Or provide a viable counter to them that is NOT based on luck. Also, grenades could use a 5-10 second cooldown.

About the first blood advantage:
As of right now, first blood gives you 55 points. Yes, 55. Not 50. That is not an error. I do not like the idea of starting with points before first blood, especially with enough for a grenade or a line, considering how cheap they are. The grenade negates the hard-earned first blood. I believe that store should be earned, and having store items before the first blood is lame. Grenades travel pretty far if used properly, so I think that having access to them is an easy way to first blood and the advantage is too easy to get; you don't really have to work for it. And plus, it's just more honorable not to do that. For this new thing, I don't want the first blood to reward too many points, so I'm not exactly sure what would be a good number, but I'm gonna put it on 30. Furthermore, lines ruin a fair amount of maps, in my opinion. Some people have become way too dependent on them. Starting with lines on maps such as any of the arenas, factory, vantage (we need to fix the solidblock line issue on maps like that) sucks the fun out of the maps themselves. They make it too easy to get around on those maps, which adds to the "advantage" that is obtained too easily. Dueling near the lava stream on arena_new was half the fun of the map! Using them on small maps like vantage is also kinda cheap (haha pun)... I mean, come on! You could walk to the enemy flag in 6 seconds. And why do they extend close to 130 blocks? That is way too much, and most of the maps aren't even that big. They should be shortened since they're so cheap anyway. Yes, if you're on the receiving end of one, you can vine up and break it, but once it's past the early game, you probably have enough for a good bunch of them anyway.
As for your point of first blood gives you 55 points and not 50, that is incorrect. It does give you 55, just the most common methods of getting the kill give you an extra 5. You can confirm this by getting first blood with a mine, you will only get 50 points since the mine does not award any extra points. What does everyone think of making some store items available from the start such as line or creeper but not more offense ones such as grenade or rocket.


Counter proposal??

Line - 1 point per block placed (/line would go as far as it can, /line 10 would make a line 10 blocks long)
Creeper - 10 points (You are killing yourself and it is very helpful for positioning, so I don't think there is too much of an issue with making it cheaper and spammable. It is a "defensive" item)
Grenade - 25 points (It's really spammy right now so I think it needs a slight nerf)
Rocket - 40 points (Also remove the proprety of it going through obsidian, otherwise 30 points is probably fine)
BigTNT - 10 points per tnt (This is the current price but you pay for 7 at once. I think it'd be better if you could buy however many you wanted at a time /bigtnt 10 would cost 100 but give you 100 tnts)

Maybe add a TNT buster TNT that cannot kill anyone, defuse mines, or kill blocks, except defuse other players TNT. This would be helpful for close quarters stalematey situations like Subway and can add an interesting new mechanic to the current meta. Maybe make it cost 5 points per?

As I mentioned earlier, I think it is nice to start with some points for some early game store items like line and creeper, so with the suggested changes, maybe start with 20 points?

Also it might be interesting to drop book cases around the map that give temporary power ups, maybe make you immune to the next mine you run into or a shield for one tnt explosion. And for a rare more powerful one, Genocide, if you kill someone on the enemy team, their whole team dies.

What do you think?