Jacob's CTF Server

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I was going to ask that but I forgot. Yes that would be very nice. I also don't like the you were killed by message. It is unnecessary becuase usually when I die I know who i was fighting. and it just gets in the way. If I really want to know I can look in the log. But that's me.
  • Changed mine limit to 2.
  • Longer chat messages: If you end your message with > you can add more lines to it and send the whole thing at the same time.
  • Fixed chat crash when using really big words.
  • Removed floating block over flag carrier's head. Stealth capping is back! Probably less lag too.
I am looking forward to those changes!
Edit your profile at http://buildism.net/mc/usercp.php?action=profile and put in your username to have your stats show up in your forum profile!
  • Added /ignore
  • You can type $message for team chat (global chat in tournament mode)
  • Muted people can't log out and back in to get unmuted
  • Fixed /pay exploit
Everyone now starts with 0 points in tournament mode, and stats saving is disabled.
Fixed bug where people like DramaticLove could explode you several times at once and get points for it.

There was always supposed to be a 5 second safe time after you died, to prevent both lag killing and spawn killing, but it's been broken for an unknown amount of time. Let me know if the time should be decreased.
Edit: Changed to 3 seconds
In case of a drama apocalypse, ops and VIPs can now use "/mute all" to make everyone shut up.
(08-30-2015, 12:36 AM)Jacob_ Wrote: [ -> ]In case of a drama apocalypse, ops and VIPs can now use "/mute all" to make everyone shut up.

I fear it'll be used more than it should
Hey Jacob y u no make tags valid for first blood? It fixed one problem but cause another smaller, albeit annoying, issue. I don't know anything about how the game works n stuff from the programing perspective but can't you make so that when someone /red or /blue they're moved to the spawn and THEN changed to that team and not the other way around? Idk....ty anyways
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