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So, SkyPyrus had gotten me to thinking, why don't I just show all of you the basics to the Yu-Gi-Oh Trading Card Game. This would provide a nice and easy way to let some of you people who like to play learn a bit more.

I will be adding updates to this.

Ok, so heres my long list of how to play Yu-Gi-Oh with a good strategy.

Normal Monster Cards

Normal Monster cards have no effects but are classics. They tend to have a higher attack power thanks to that, but not always.

They can be utilized by cards like Heart of the Underdog and Common Charity.

Having 1 - 2 normal monsters isnt bad, but I would stick to using effect monsters for a specific reason.

Fusion Monsters

Fusion Monsters are monsters that (not always) require the spell card: Polymerization. They come in all different shapes and sizes. Some have effects, some don't. Fusion monsters such as Blue-Eyes Ultimate Dragon have high attack power. But others like Arcana Knight Joker do have effects.

Synchro Monsters

Again, as always, some synchro monsters don't have effects, but are powerful.

Yusei Futo was a part of the Yu-Gi-Oh 5Ds series. He is basicly my dueling idol. He uses Synchros to prevent his cards from being destroyed. Preferably using Stardust Dragon.

Here is an example of how to summon a Synchro Monster:

"Level 2 Krebons tunes with level 3 Marauding Captain to summon level 5 Ally of Justice Catastor"

Basicly you just take a monster's level and add it to another's to summon a higher level monster from your extra deck (The extra deck is where Fusion, Synchro, and Xyz monsters are kept).

But to have a successful Synchro Summon you must have a monster of the 2 or more monsters you use to synchro summon be a 'Tuner' monster. You can look that up yourself.

Xyz Monsters

Xyz monsters are an infamous bunch of monsters... To summon one, you must have 2 or more monsters on the field that are the same level as each other, and that of the Xyz monster you wish to summon. Such as this:

"I can fill the overlay network with level 4 Gagaga Magician and Gagaga Girl to summon Number 39, Utopia! (Level 4)"

Xyz monsters use their abilites by removing overlay units from them. The number of overlay units depends on how many monsters were used to Xyz summon the monster. Xyz monsters can only have a certain amount of monsters be used to Xyz summon it.

Such as Number 39 Utopia requires that only 2 monsters be used.

Otherwhile, monsters like Number 91 Dark Void require 3 (I think although I'm not totally sure if this xyz monster requires 3).

Numbered Xyz are special though. You can combine them with their overlay units to convert them into Chaos Numbers.

"I now combine my Number 39 Utopia with it's overlay units to fill the overlay network and have Utopia go through Chaos Evolution to turn itself into Chaos Number 39 Utopia Ray!"

Thats it for Monsters. I hope you got this into place. Now for Spells and Traps...

Spells

Some spells enhance a Monsters performance by raising it's attack or defense. those are most likely to be equip spells. But then others allow you to summon more monsters, or summon 1 from the graveyard.

Some allow you to lower/raise you or your opponent's life points.

You can also use some such as Mystical Space Typhoon to destroy an opponent's spell or trap card. Just read what it says on the description and you should be fine.

Also, some spells can be only activated at certain times. Then theres Field spells that can do things that each player can do.

Traps

Traps can be activated at almost any time, except the turn they are placed face down. Just read what they say and ask yourself how you would benefit with that card in your deck.

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Now for the basics of PLAYING the game.

How Life Points Work

Life points are basicly how much damage you can endure. Such as you start with 4000 and you lose when your life points hit 0.

Your life points drop when your opponent successfully attacks you directly (THAT IS NOT GOOD). Or you deal damage to yourself, or your opponent does.

You may want to prevent that at any chance because in this game, every life point is worth something.

You can raise your life points (or your oppents, whatever).

*List of HELPFUL Cards For Your Deck*

1. Monster Reborn
2. Mystical Space Typhoon
3. Number 39 Utopia + Utopia Ray
4. Recycle
5. Mirror Force
6. Scrap Iron Scarecrow

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There, you now know some knowledge about Yu-Gi-Oh, if you have any specific questions, just let me know.

THIS IS JUST THE FIRST POST OF MANY.
Um...
Sounds cool! Now all I need is to find out where on earth I can buy a set of cards here in sweden.
Rate my deck

Blackwing 4ever
Fuck Mermails and Madolches

Monsters:
3x Blackwing - Shura the Blue Flame
3x Blackwing - Bora the Spear
3x Blackwing - Kalut the Moon Shadow
2x Blackwing - Sirocco the Dawn
2x Blackwing - Blizzard the Far North
1x Blackwing - Vayu the Emblem of Honor
1x Blackwing - Gale the Whirlwind
1x Blackwing - Zephyros the Elite
2x Maxx "C"
1x Dark Armed Dragon

Spells:
3x Black Whirlwind
3x Pot of Duality
1x Allure of Darkness
1x Book of Moon
1x Forbidden Lance (only have one atm)
3x Icarus Attack
1x Solemn Warning
1x Bottomless Trap Hole
1x Torrential Tribute
1x Compulsory Evacuation Device
2x Mirror Force
2x Fiendish Chain
1x Delta Crow - Anti Reverse

Extra Deck:
1x Vortex the Whirlwind
1x Ally of Justice Catastor
2x Blackwing Armed Wing
1x Gaia Knight, the Force of Earth
2x Blackwing Armor Master
1x Stardust Dragon
1x Dark End Dragon
1x Blackwing - Silverwind the Ascendant
1x Crimson Blader
1x Colossal Fighter
1x Red Dragon Archfiend
1x Gagaga Cowboy
1x Abyss Dweller
1x Maestroke the Symphony Djinn
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Xenon, your amount of monsters may need at least 1 more.

A Preferable deck requires at least 20 monsters, 10 spells, and 10 traps.

But that also depends on how you play, like if you are a person who utilizes spells or traps to get more monsters on the field, or just increase the attack.

The combinement of the new Xyz monsters are a good add-on, if you need them.

I, myself have a blackwing deck from the version of 5ds only. I haven't lost against the cpu's just yet, I have beaten them all with the deck so far, lets just hope I don't lose with my Shooting Star Dragon, Black-Winged Dragon, Red Nova Dragon, and my 3 Egyptian God cards. :/
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Deck Balance

The balance of a deck is key to winning a duel, or even to get a good starting hand.

Here is a example of how a deck should seem:

Monster Card # - 20
Spell Card # - 10
Trap Card # - 10
(Extra Deck is optional up to 15, I would recommend at least 1-2 of each level monster) - 15


If you use the recommendations above, you have a lesser chance of drawing a bad hand of no monsters, spells, or trap cards.

Your starting hand is (at least I think) the most important part of a duel since from there, everything just goes.

Deck Stability

There really isn't much of a difference for Deck stability in relation to deck balance. But, the stability requires what groups of cards you use in your deck. Such as Xenon uses mostly blackwing monsters with cards that relate to their type to succeed in combo effects.

List of other good groups of cards (50)

1 - Ally of Justice
2 - Blue Eyes Dragon
3 - Amazon
4 - Junk
5 - Karakuri
6 - Exodia
7 - X-Saber
8 - Fortune Lady
9 - Blackwing
10 - Stardust
11 - Elemental Heroes
12 - Resonator
13 - Symphonic
14 - Gagaga
15 - Gogogo
16 - Achacha
17 - Dark World
18 - Guardian
19 - Kuribo
20 - Meklord
21 - Reactor Series
22 - Destiny Heroes
23 - Evil Heroes
24 - Masked Heroes
25 - Dragunity
26 - Roid
27 - Earthbound Immortals
28 - Gishki
29 - Ice Barrier
30 - Fabled
31 - Flamvell
32 - Gadget
33 - Nordic (one of my favorites)
34 - Toon
35 - Gem Knights
36 - Genex
37 - Gladiator Beasts
38 - Gravekeepers
39 - Six Samurai
40 - Legendary Lords
41 - God Cards
42 - Helios
43 - Heralds
44 - Infernity
45 - Iron Chain
46 - Cyber Dragon
47 - Jurrac
48 - Machina
49 - Malefic
50 - Naturia

There are the first 50 groups I can think of off the top of my head. I might add more...
I prefer to run 1 extra staple (the extra Mirror Force) because I had an extra that was from my Joey Wheeler Starter Deck way back when
I did NOT want to spend any more money on my Blackwing deck lolol

A few more to add to the list:

Battlin' Boxers (great starter fun deck, would recommend to beginning players. not the best set, but not the worst either)
Mermails (harder to play because they focus on multiple effects to swarm the field)
Madolches (would not recommend, as of this set they are really expensive to buy right now)
Arcana Force (really fun to play but won't recommend because they are literal shit)
Frogs (as far as my knowledge goes, these combine really well with decks that focus on getting cards out)
Monarchs (goes really well with frogs, but not really good because some cards crucial to the deck combo are banned)
Lightsworn (would recommend, focuses on getting out judgment dragon for otk. works well combined with DARK monsters to make "Twilight" decks)
I played this when I was younger. I got all the god cards when I was in Italy.
I'm just glad I'm not the only one who plays this.

And I sorta wanna duel you with my deck...

I can use the 5 parts of exodia within 4 turns of the duel... and my turns during the duel can go on to about 8 minutes :P

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My Deck:
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2x Alien Shocktrooper
1x Aqua Madoor
2x Archfiend Soldier
2x Battle Footballer
3x Blue Eyes White Dragon
1x Chamberlain of the Six Samurai
2x Charcoal Inpachi
2x Gem-Knight Garnet
1x Gem-Knight Sapphire
2x Gene-Warped Warwolf
2x Gladiator Beast Andal
2x Insect Knight
2x Luster Dragon
1x Mad Dog of Darkness
1x Prevent Rat
1x Renge, Gatekeeper of Dark World
1x X-Head Cannon

Exodia Cards:
1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Exodia the Forbidden One

Spell Cards:
3x Heart of the Underdog
1x Polymerization
1x Monster Reborn

Trap Cards:
1x Common Charity
1x Prideful Roar

Extra Deck:
1x Blue Eyes Ultimate Dragon
1x Blaze Fenix, the Burning Bombardment Bird
1x Ignition Beast Volcannon
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My stars of the deck (If I can summon it) would be either Exodia, or Blaze Fenix, the Burning Bombardment Bird.

Blaze Fenix, the Burning Bombardment Bird's effect is:

1 Machine-Type monster + 1 Pyro-Type monster

Once per turn, during you Main Phase, you can inflict 300 damage to your opponent for each card on the field. If you activate this effect, this card cannot attack this turn.
Get this: http://ygopro.de/en/

WAAAY better than duelingnetwork because everything is automatic. No need to place a card down then repeatedly say "eff" then SS'ing and shit. My friends and I play it. When you make an account, add me: "xenon" without quotes.

AND GOOD LORD YOUR DECK IS ATROCIOUS
Just look up "exodia otk 2014"
Monster Reborn is banned y'know :P
Err, considering I have never lost with it in a consequous number of 40 games in a row... I think I'm good :P

Heres a deck that basicly makes your opponent take 800 points of damage whenever the place something :P

It also helps negate attacks... A lot...

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Monsters:
2x Battle Fader
1x Command Knight
1x Flying Fortess SKY FIRE
1x Ghost Gardna
1x Krebons
3x Marauding Captain
3x Nimble Momonga
1x Quillbolt Hedgehog
2x Spell Reactor -RE
2x Summon Reactor -SK
1x Sweet Corn
1x The Calculator
2x Trap Reactor -Y FI
1x XX-Saber Fulhelmknight

Spells:
2x Burden of the Mighty
1x Dian Keto the Cure Master
1x Giant Trunado
1x Gracefull Dice
1x Gravekeeper's Servant
2x Horn of the Unicorn
1x Swords of Revealing Light

Traps:
1x Gravity Bind
1x Magical Arm Shield
1x Mirror Force
1x Negate Attack
1x Sakuretsu Armor
2x Scrap Iron Scarecrow
1x Security Orb
1x Solemn Wishes
1x Threatening Roar
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