Observation of TNT - Printable Version +- Jacob's CTF Server (https://jacobsc.tf) +-- Forum: Minecraft Capture the Flag (https://jacobsc.tf/forumdisplay.php?fid=3) +--- Forum: Server Discussion (https://jacobsc.tf/forumdisplay.php?fid=12) +--- Thread: Observation of TNT (/showthread.php?tid=532) Pages:
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RE: Observation of TNT - Cheesse - 05-21-2015 *Holds rag with chloroform over jackhound123's face.* RE: Observation of TNT - killerninja891 - 05-22-2015 tbqh, I don't like TNT. It feels just... outrageous. I catched up, however, with tagging, mines and /r tho. RE: Observation of TNT - jack - 05-22-2015 Well killer you need something to balance people out because everybody runs the same speed. that's where tnt comes in. RE: Observation of TNT - Cheesse - 06-01-2015 The upper radius of TNT is 2, which is normal, but this does not take into account the feet. When one stands on a block with TNT directly below it, when the TNT explodes, that player is still alive when it seems and should be that he is within TNT range and dead. My suggestion for fixing this is to make the TNT's explosion radius in the Y directions 2.5, instead of 2, and shifted up by half a block. One recent discovery by xnotx123, though, is that the detection range of mines is shifted just like the TNT's range was. RE: Observation of TNT - Jacob_ - 06-01-2015 I just tested mines in the same way that I tested TNT and the range seems fine. If you walk diagonally towards a mine from any direction you always die at the same distance. Some people like the new TNT range since it makes the side walkways on maps like desert and outpost more useful. |