Jacob's CTF Server
Effects: Three Mines - Printable Version

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+--- Thread: Effects: Three Mines (/showthread.php?tid=554)

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Effects: Three Mines - Creatoss - 05-30-2015

With the server having updated to three mines, it is time to judge whether or not this was a good idea now that we have had a few days with it.

Personally, I think the addition of three mines has greatly slowed down the normally fast-paced game play of CTF. Having played CTF in a way that makes it harder to get the flag, due to three mines, actually seems to detract from the game: players often times find themselves fighting an almost never ending stalemate; after a while of playing the same round on the same map, you get bored, which is exactly what has happened to CTF.

CTF is a game that needs to be fast paced and action-packed in order for it to be entertaining; because three mines make it harder for players to capture the flag, CTF has a far slower game play.


RE: Effects: Three Mines - Cheesse - 05-30-2015

3 mines is great for 1v1s, but when more people are playing it does become a but annoying.
I suggest that the limit of the number of mines should be based on the amount of players on your team.


RE: Effects: Three Mines - Creatoss - 05-30-2015

That would be tricky to code and too complicated for players. Players will get confused about how many mines they can place in a particular game.


RE: Effects: Three Mines - waffleninja6000 - 05-31-2015

Crea you too complicated...


RE: Effects: Three Mines - killerninja891 - 05-31-2015

Leave it as it is... I have fun as it is now!


RE: Effects: Three Mines - xnotx123 - 05-31-2015

In reply to Cheesse's suggestion:
"I suggest that the limit of the number of mines should be based on the amount of players on your team."
How is that different to the system we have now?


RE: Effects: Three Mines - jack - 05-31-2015

Not to me. the 3 mines make it more fun and exiting and more challanging. More action packed all that.


RE: Effects: Three Mines - eo2 - 05-31-2015

In terms of balance, 3 mines are incredibly OP and promote lengthy games. I suggest lowering the mine count because short games are fun to. Just think if 10 people are playing on compound. Not fair.


RE: Effects: Three Mines - jack - 05-31-2015

That happened today. It was loads of fun.


RE: Effects: Three Mines - eo2 - 05-31-2015

:P jacky u miss the point