Jacob's CTF Server
Effects: Three Mines - Printable Version

+- Jacob's CTF Server (https://jacobsc.tf)
+-- Forum: Minecraft Capture the Flag (https://jacobsc.tf/forumdisplay.php?fid=3)
+--- Forum: Server Discussion (https://jacobsc.tf/forumdisplay.php?fid=12)
+--- Thread: Effects: Three Mines (/showthread.php?tid=554)

Pages: 1 2


RE: Effects: Three Mines - jack - 05-31-2015

Yes they do prolong games. But I like long games.


RE: Effects: Three Mines - Jacob_ - 05-31-2015

There's a difference between a good long game and both teams having 0 captures for an hour, with no one ever getting near the flag.

I don't think it's related to mines, but poorly made maps. It's always happened on simple maps with few alternate paths, like compound and stadium, because there aren't that many opportunities for things to happen that change up the game. I remember one time there was a stalemate on subway so I started using the underground tunnel, since no one else was going that way, and got 2 captures by myself without any help.

I've tried to remove maps like those two but everyone QQs too much. Back to the topic of mines, the poll in the other thread is really close. I'll probably change it back to 2.


RE: Effects: Three Mines - eo2 - 05-31-2015

Okay thats good.


RE: Effects: Three Mines - Creatoss - 05-31-2015

Well said, but you're using your own experience here as a single factor to judge this new update. I think that's wrong; considering that I've actually had the opposite experience, I think we should stay away from using personal experiences.


RE: Effects: Three Mines - Cheesse - 06-01-2015

This entire discussion is based on personal experiences. The question asks for them.