This is a public question to gather information on the community. If capable, what necessary change would you want that you think would positively affect ctf, the community, map / map build, administration, features etc.
As for me, I would like to see only 1 mine per person for gameplay. Two mines per person feels like you're battling more than necessary, it may work for certain maps but for a lot of the maps; which are usually small, compact, and simple maps, I don't see much innovation or even sense to have two mines clutter up a lot of the field. Mines also don't have much skill behind except for map knowledge. Mines should be an afterthought to remind people that you have a safeguard when or if you die and your skills aren't prevalent. In a competitive comparison, having too many mines will deter skilled players from lazy players.
I would also advertise the forums more since I feel it is an essential platform to a healthy community. The reason why is that it deters people who aren't playing on ctf or freebuild to not stay and take up space as well as providing them an opportunity to present their self and ideas to the community. Space is a large concern if ctf is going to become more popular; feedback and response is also imperative to moderators and reflection.
As far as I know, this version of CTF runs with WOM and ClassicCube. It features many moderator abilities, store/points/perks, 2 mines per person, 5x5x5 TNT radius, etc.
System is a moderator group with a branch of VIPs to assist, though VIPs don't really do anything and is essentially a title.
Quality is based on feedback from the community. Things like posts of desired maps or what features do we want, or suggestions are all valuable and shows that people are still interested in CTF and are willing to make changes to see the game more popular and fun. What we need is feedback.
As for me, I would like to see only 1 mine per person for gameplay. Two mines per person feels like you're battling more than necessary, it may work for certain maps but for a lot of the maps; which are usually small, compact, and simple maps, I don't see much innovation or even sense to have two mines clutter up a lot of the field. Mines also don't have much skill behind except for map knowledge. Mines should be an afterthought to remind people that you have a safeguard when or if you die and your skills aren't prevalent. In a competitive comparison, having too many mines will deter skilled players from lazy players.
I would also advertise the forums more since I feel it is an essential platform to a healthy community. The reason why is that it deters people who aren't playing on ctf or freebuild to not stay and take up space as well as providing them an opportunity to present their self and ideas to the community. Space is a large concern if ctf is going to become more popular; feedback and response is also imperative to moderators and reflection.
As far as I know, this version of CTF runs with WOM and ClassicCube. It features many moderator abilities, store/points/perks, 2 mines per person, 5x5x5 TNT radius, etc.
System is a moderator group with a branch of VIPs to assist, though VIPs don't really do anything and is essentially a title.
Quality is based on feedback from the community. Things like posts of desired maps or what features do we want, or suggestions are all valuable and shows that people are still interested in CTF and are willing to make changes to see the game more popular and fun. What we need is feedback.