02-10-2021, 08:22 PM
Also reiterating from discord:
I quite frankly do not think that there is an ideal solution to the anti-stalemate at this point because anything can be taken the most advantage of with players of our relative skill caliber, but we can try our hardest to make it the most balanced. I don't disagree nor agree with removing the obsidian property, but if and ONLY IF you have a better solution and a viable PRACTICAL counter to the rocket (not just luck-based), I'll join your force. And yes, I agree with classic's idea that the rocket should only detonate if it flies past 10 blocks. Rockets (and pretty much all store items) have already been buffed thanks to hotkeys hence they're nearly impossible to avoid in close-counters (which is how most people use them now), so I think the range thing will do justice for that if we remove the obsidian property so people can actually use the rocket for how it was likely intended.
To go along with that, yeah it will be hard to implement a "death" property to going into the spawn with flags (like how they do in premium) because spawn could be defined differently among players. The least we could do is make it a rule, although the rules in general are a bit under-enforced by most operators. But you shouldn't be going in your spawn like that anyway, that's probably the cheapest thing you do in the game besides cheat.
I quite frankly do not think that there is an ideal solution to the anti-stalemate at this point because anything can be taken the most advantage of with players of our relative skill caliber, but we can try our hardest to make it the most balanced. I don't disagree nor agree with removing the obsidian property, but if and ONLY IF you have a better solution and a viable PRACTICAL counter to the rocket (not just luck-based), I'll join your force. And yes, I agree with classic's idea that the rocket should only detonate if it flies past 10 blocks. Rockets (and pretty much all store items) have already been buffed thanks to hotkeys hence they're nearly impossible to avoid in close-counters (which is how most people use them now), so I think the range thing will do justice for that if we remove the obsidian property so people can actually use the rocket for how it was likely intended.
To go along with that, yeah it will be hard to implement a "death" property to going into the spawn with flags (like how they do in premium) because spawn could be defined differently among players. The least we could do is make it a rule, although the rules in general are a bit under-enforced by most operators. But you shouldn't be going in your spawn like that anyway, that's probably the cheapest thing you do in the game besides cheat.