Well, even though I am quite inactive now... I mind as well make another suggestion post.
Note: This idea has been on my mind for quite a while now, and It'd be great if this was actually implemented.
Suggestion topic: Teams / Clans
I have been thinking about posting this a while back, but hadn't had time to write anything until now.
Here's how this will work:
Teams (or clans) can let other's have a personal experience working with each other. Teams can challenge other teams to battles of how many captures they wish. Teams will also have a separate chat for battles, which does play a role in strategic gameplay, and to top all of that teams can also settle rivalries against other members/teams.
/team create <name> - creates team
/team invite <player> - invites a player to your team
/team chat <on/off> - when set to on turns on your team's chat and keeps it that way until you log off or you disable it.
/team disband - disbands your team. (only works for team leaders)
/team leave - lets you leave your current team.
/team info <teamname> - views all info about your team. (members/onlinestatus/offlinestatus/etc)
/team kick <player> - kick's player from your team.
Well, that's all I can think on basic commands.
For clan battles:
-Team leaders much schedule a time and day for their battle.
-Required 3 players on each team.
-Each team has to have their lineup 1-2 days before the battle begins. (not doing so will cost a forfeit)
-Each team must have 2 or more subs incase a main lineup member has to leave.
-First team to 3 games wins the battle.
Note: This idea has been on my mind for quite a while now, and It'd be great if this was actually implemented.
Suggestion topic: Teams / Clans
I have been thinking about posting this a while back, but hadn't had time to write anything until now.
Here's how this will work:
Teams (or clans) can let other's have a personal experience working with each other. Teams can challenge other teams to battles of how many captures they wish. Teams will also have a separate chat for battles, which does play a role in strategic gameplay, and to top all of that teams can also settle rivalries against other members/teams.
/team create <name> - creates team
/team invite <player> - invites a player to your team
/team chat <on/off> - when set to on turns on your team's chat and keeps it that way until you log off or you disable it.
/team disband - disbands your team. (only works for team leaders)
/team leave - lets you leave your current team.
/team info <teamname> - views all info about your team. (members/onlinestatus/offlinestatus/etc)
/team kick <player> - kick's player from your team.
Well, that's all I can think on basic commands.
For clan battles:
-Team leaders much schedule a time and day for their battle.
-Required 3 players on each team.
-Each team has to have their lineup 1-2 days before the battle begins. (not doing so will cost a forfeit)
-Each team must have 2 or more subs incase a main lineup member has to leave.
-First team to 3 games wins the battle.