02-10-2021, 08:11 PM
(From Discord)
Ian, I think you raise some valid concerns, and I actually would agree with you that CTF gameplay has been detrimentally affected by a lot of existing features. The features, as they are now, reward players for playing incredibly defensively--or "cowardly" depending on who you ask. It is, as you and I both saw in the tournament, to a team's advantage to camp with the flag on top of an obsidian tower, among other "defensive" tactics. Such plays clearly aren't much fun to watch and do make the games more boring. But with all of that said, I still wonder whether changing something as core to CTF gameplay as obsidian property is exactly the wisest first step. Isn't it a bit extreme to change a core feature of the game--a feature that's been part of CTF for several years now--so suddenly without trying other, less-dramatic proposals?
If removing or editing obsidian property is truly the only viable solution available--if you can prove that to me, Ian--then I'll support your plan. I just need you to demonstrate to me how there aren't any other reasonable solutions other than changing obsidian property.
Whatever we chose to do, Classic and Shredder are probably right about the rocket range idea. We should carefully consider all of the consequences of changing obsidian property, too, and prepare contingencies like having rockets "arm" themselves for detonation past ten blocks.
Ian, I think you raise some valid concerns, and I actually would agree with you that CTF gameplay has been detrimentally affected by a lot of existing features. The features, as they are now, reward players for playing incredibly defensively--or "cowardly" depending on who you ask. It is, as you and I both saw in the tournament, to a team's advantage to camp with the flag on top of an obsidian tower, among other "defensive" tactics. Such plays clearly aren't much fun to watch and do make the games more boring. But with all of that said, I still wonder whether changing something as core to CTF gameplay as obsidian property is exactly the wisest first step. Isn't it a bit extreme to change a core feature of the game--a feature that's been part of CTF for several years now--so suddenly without trying other, less-dramatic proposals?
If removing or editing obsidian property is truly the only viable solution available--if you can prove that to me, Ian--then I'll support your plan. I just need you to demonstrate to me how there aren't any other reasonable solutions other than changing obsidian property.
Whatever we chose to do, Classic and Shredder are probably right about the rocket range idea. We should carefully consider all of the consequences of changing obsidian property, too, and prepare contingencies like having rockets "arm" themselves for detonation past ten blocks.