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		<title><![CDATA[Jacob's CTF Server - All Forums]]></title>
		<link>https://jacobsc.tf/</link>
		<description><![CDATA[Jacob's CTF Server - https://jacobsc.tf]]></description>
		<pubDate>Sat, 11 Apr 2026 20:19:08 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Subelectronite's Operator Application]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1435</link>
			<pubDate>Sun, 07 May 2023 17:35:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=698">Subelectronite</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1435</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #005dc2;" class="mycode_color">What is your in-game username?</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Subelectronite</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #005dc2;" class="mycode_color">How long have you been on the server?</span></span></span><br />
More actively, since 2017.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #005dc2;" class="mycode_color">Do you have an experience as an operator on other servers?</span></span></span><br />
I'm currently one of two administrators of New Blood, one of the most active communities within ClassiCube. We have two ClassiCube servers: Zombie Survival &amp; Map Build, in addition to a Discord server which has over 500 verified members. At the time of writing I've assumed the role of administrator for over 2 years, and even longer in a staffing position.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #005dc2;" class="mycode_color">Why do you think you should be an operator?</span></span></span><br />
Although I recognise that there are disproportionately many operators given the number of players, not all are active and regularly join the server. Some have indicated that they're no longer particularly interested in being involved in competitive CTF. Hence, as someone who's interested in participating in, commentating in, and streaming CTF tournaments, I can be a helpful addition to the operator team.<br />
<br />
<span style="color: #e86e04;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">To give an example of a situation where I could have helped out:</span></span><span style="color: #000000;" class="mycode_color"> </span>Because many of the active operators were packed into MBVX and Schrodinger's Team in the most recent tournament, there was no third-person operator to oversee the match between those teams. This was an potential issue that Arvid and I could have encountered, where we would not be able to re-add someone to the match if they lost connection, or reset the game if we were going for that sort of overtime procedure.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Friendly and respectful:</span></span> I hope others consider me a friendly member of the community. I avoid disrespectful or toxic language, and try to make new players feel welcome on the server. I understand that chat rules on this server are more lenient than on other servers, so I hope I don't come across as strict even though I staff on New Blood, but I'm not afraid to step in if someone crosses the line, for example with a "let's avoid making those types of comments" or even a mute if they persist. I'm also happy to cooperate and willing to learn - if I'm doing something poorly, don't be afraid to offer constructive criticism.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Care for the community:</span></span> CTF is in fact the primary reason why I found ClassiCube in the first place, as it was practically the only game mode I played on the original Minecraft Classic website. It's a fun game mode, which is why I care about keeping it active. To show for this, I've posted <a href="https://jacobsc.tf/showthread.php?tid=1329" target="_blank" rel="noopener" class="mycode_url">a list of suggestions</a> in the past, some of which have now been addressed!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Contributed to tournaments:</span></span> I try to promote participation in CTF tournaments; in each of the most recent two tournaments I've formed and captained a team so that the tournament has an additional competing team. In the most recent tournament, I've commentated some of the games that I wasn't playing in. I can't say that I'm a good commentator, but I'd be interested in commentating again in the future if the organisers will have me!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Extensive staffing experience:</span></span> As an administrator, I have extensive experience regarding a broad range of responsibilities, including:<br />
- Handling rule-breaking incidents and defusing tense situations; knowing when to hand out punishments according to a server's set of rules and guidelines.<br />
- Mentoring junior staff; answering their questions; training them to become better members of staff.<br />
- Handling map submissions; giving positive yet critical responses as to how map authors can improve their maps without being disrespectful in any way.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Future plans:</span></span> I'd like to help out with drafts or scrimmages, and only operators can turn on tournament mode and move players onto teams. I believe these sorts of events can go a long way in helping the server remain active. An event I have in mind, in the same vein as something we host on New Blood, is a CTF awards ceremony to celebrate the server's anniversary, where members of the community could vote for the best player, the most improved player, the best map, among others. I'm open to discussion regarding this, if there's interest. I'm also very happy to cooperate with other operators in improving the community in any way.<br />
<br />
As a final note, I've noticed that many new players have come over from New Blood. I could help to bridge the two communities - most recently I plugged the tournament in the New Blood Discord.<br />
<br />
If you made it to the end, thanks for taking the time to read my application!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">I'm grateful to the following operators for having given me their reference over DMs:</span></span><br />
- <span style="font-weight: bold;" class="mycode_b">Andilitox</span><br />
- <span style="font-weight: bold;" class="mycode_b">BkayB</span><br />
- <span style="font-weight: bold;" class="mycode_b">Cheesse</span><br />
- <span style="font-weight: bold;" class="mycode_b">Diamond_Cake</span><br />
- <span style="font-weight: bold;" class="mycode_b">DramaticLove</span><br />
- <span style="font-weight: bold;" class="mycode_b">eo2</span><br />
- <span style="font-weight: bold;" class="mycode_b">isaacwolf</span><br />
- <span style="font-weight: bold;" class="mycode_b">jackhound123</span><br />
- <span style="font-weight: bold;" class="mycode_b">Venk</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #005dc2;" class="mycode_color">What is your in-game username?</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Subelectronite</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #005dc2;" class="mycode_color">How long have you been on the server?</span></span></span><br />
More actively, since 2017.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #005dc2;" class="mycode_color">Do you have an experience as an operator on other servers?</span></span></span><br />
I'm currently one of two administrators of New Blood, one of the most active communities within ClassiCube. We have two ClassiCube servers: Zombie Survival &amp; Map Build, in addition to a Discord server which has over 500 verified members. At the time of writing I've assumed the role of administrator for over 2 years, and even longer in a staffing position.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="color: #005dc2;" class="mycode_color">Why do you think you should be an operator?</span></span></span><br />
Although I recognise that there are disproportionately many operators given the number of players, not all are active and regularly join the server. Some have indicated that they're no longer particularly interested in being involved in competitive CTF. Hence, as someone who's interested in participating in, commentating in, and streaming CTF tournaments, I can be a helpful addition to the operator team.<br />
<br />
<span style="color: #e86e04;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">To give an example of a situation where I could have helped out:</span></span><span style="color: #000000;" class="mycode_color"> </span>Because many of the active operators were packed into MBVX and Schrodinger's Team in the most recent tournament, there was no third-person operator to oversee the match between those teams. This was an potential issue that Arvid and I could have encountered, where we would not be able to re-add someone to the match if they lost connection, or reset the game if we were going for that sort of overtime procedure.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Friendly and respectful:</span></span> I hope others consider me a friendly member of the community. I avoid disrespectful or toxic language, and try to make new players feel welcome on the server. I understand that chat rules on this server are more lenient than on other servers, so I hope I don't come across as strict even though I staff on New Blood, but I'm not afraid to step in if someone crosses the line, for example with a "let's avoid making those types of comments" or even a mute if they persist. I'm also happy to cooperate and willing to learn - if I'm doing something poorly, don't be afraid to offer constructive criticism.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Care for the community:</span></span> CTF is in fact the primary reason why I found ClassiCube in the first place, as it was practically the only game mode I played on the original Minecraft Classic website. It's a fun game mode, which is why I care about keeping it active. To show for this, I've posted <a href="https://jacobsc.tf/showthread.php?tid=1329" target="_blank" rel="noopener" class="mycode_url">a list of suggestions</a> in the past, some of which have now been addressed!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Contributed to tournaments:</span></span> I try to promote participation in CTF tournaments; in each of the most recent two tournaments I've formed and captained a team so that the tournament has an additional competing team. In the most recent tournament, I've commentated some of the games that I wasn't playing in. I can't say that I'm a good commentator, but I'd be interested in commentating again in the future if the organisers will have me!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Extensive staffing experience:</span></span> As an administrator, I have extensive experience regarding a broad range of responsibilities, including:<br />
- Handling rule-breaking incidents and defusing tense situations; knowing when to hand out punishments according to a server's set of rules and guidelines.<br />
- Mentoring junior staff; answering their questions; training them to become better members of staff.<br />
- Handling map submissions; giving positive yet critical responses as to how map authors can improve their maps without being disrespectful in any way.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">Future plans:</span></span> I'd like to help out with drafts or scrimmages, and only operators can turn on tournament mode and move players onto teams. I believe these sorts of events can go a long way in helping the server remain active. An event I have in mind, in the same vein as something we host on New Blood, is a CTF awards ceremony to celebrate the server's anniversary, where members of the community could vote for the best player, the most improved player, the best map, among others. I'm open to discussion regarding this, if there's interest. I'm also very happy to cooperate with other operators in improving the community in any way.<br />
<br />
As a final note, I've noticed that many new players have come over from New Blood. I could help to bridge the two communities - most recently I plugged the tournament in the New Blood Discord.<br />
<br />
If you made it to the end, thanks for taking the time to read my application!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #005dc2;" class="mycode_color">I'm grateful to the following operators for having given me their reference over DMs:</span></span><br />
- <span style="font-weight: bold;" class="mycode_b">Andilitox</span><br />
- <span style="font-weight: bold;" class="mycode_b">BkayB</span><br />
- <span style="font-weight: bold;" class="mycode_b">Cheesse</span><br />
- <span style="font-weight: bold;" class="mycode_b">Diamond_Cake</span><br />
- <span style="font-weight: bold;" class="mycode_b">DramaticLove</span><br />
- <span style="font-weight: bold;" class="mycode_b">eo2</span><br />
- <span style="font-weight: bold;" class="mycode_b">isaacwolf</span><br />
- <span style="font-weight: bold;" class="mycode_b">jackhound123</span><br />
- <span style="font-weight: bold;" class="mycode_b">Venk</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Weekly "Competitive" games]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1413</link>
			<pubDate>Mon, 31 Jan 2022 23:01:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=32">eo2</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1413</guid>
			<description><![CDATA[Hello everyone,<br />
<br />
Several of us had a ton of  fun playing "competitive" games in which we would draft teams at the start of each match and then play on voice comms. This has the benefit of not requiring a lot of people, but  allowing as many people who wanted to participate participate. I think it would be fun to do this somewhat frequently. I don't really care about statistics, but I imagine if other people did we could something about that as well. <br />
<br />
<br />
What are people's thoughts? Please answer the poll.]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
<br />
Several of us had a ton of  fun playing "competitive" games in which we would draft teams at the start of each match and then play on voice comms. This has the benefit of not requiring a lot of people, but  allowing as many people who wanted to participate participate. I think it would be fun to do this somewhat frequently. I don't really care about statistics, but I imagine if other people did we could something about that as well. <br />
<br />
<br />
What are people's thoughts? Please answer the poll.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Does anyone still use this forum?]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1339</link>
			<pubDate>Wed, 14 Jul 2021 05:12:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=573">Sir_Guy</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1339</guid>
			<description><![CDATA[Hello! Does anyne still use this forum or is it completely dead?]]></description>
			<content:encoded><![CDATA[Hello! Does anyne still use this forum or is it completely dead?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A List of Suggestions]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1329</link>
			<pubDate>Wed, 17 Mar 2021 21:31:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=698">Subelectronite</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1329</guid>
			<description><![CDATA[I have a few suggestions that I posted in the Discord but I think they would be better organised here. Some of these will hopefully help to increase activity and encourage new players to play CTF.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">1) Spec.</span> Force players to join a team when they first login. Then you can choose to /spec if you don't want to play. This will put new players right in the middle of the action and encourage them to play. I recognise that this may be unpopular but I do think it will help new players stay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2) Staff.</span> Encourage Ops and VIPs to act more respectfully, and to introduce new players to the game. VIPs may appear to be higher in rank than Ops (who have a bold name) because of their tag, so it might be worth giving Ops a tag too, like [Op]. If new players see that Ops and VIPs aren't being respectful or helpful, they won't be encouraged to return to the server. Rules don't need to be as strict as they are on other servers e.g. NB, but a certain amount of respect needs to be conveyed by those with responsibilities. I do honestly think that staff player a larger role in maintaining a community than people think.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3) Maps.</span> There are some maps that the majority of the community aren't a fan of, it could be worth holding a map poll and replacing those with some maps in <span style="font-weight: bold;" class="mycode_b">more/</span>. A map request system may also be beneficial, so players can request specific maps to be removed or old maps to be re-added.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4) IRC.</span> I believe that this is currently being worked on, but enable players on Discord to talk to players on the server using #ctf-chat, it'll bring together the community more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5) Tutorial level.</span> I believe that this is also currently being worked, but a tutorial level that new players must complete before joining a proper game would be beneficial. This tutorial could include a few bots that you have to explode with TNT, followed by a few bots that you have to cook, followed by a mine that you need to defuse without dying. If a player leaves before completing the tutorial, they would start it from scratch upon their next login.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6) Tutorial video.</span> I saw that <span style="font-weight: bold;" class="mycode_b">DramaticLove</span> is making a tutorial video, once that's made the link could be posted as a periodic announcement on the server, as that's what we do with BkayB's tutorial video for ZS.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7) Help.</span> <span style="font-weight: bold;" class="mycode_b">/help</span> could be made more concise: info about flags and how to explode can be shown in <span style="font-weight: bold;" class="mycode_b">/help</span>, and info about other weapons (mines, flamethrowers, etc.) can be shown in <span style="font-weight: bold;" class="mycode_b">/help more</span>. A server message should be shown upon login, at least to new players: <span style="font-style: italic;" class="mycode_i">Type /help to learn how to play!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/help</span>:<br />
+ Capture the other team's flag and bring it back to your own.<br />
+ Explode enemies by placing TNT and then purple wool.<br />
+ Type <span style="font-weight: bold;" class="mycode_b">/help more</span> to find out more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">/help more</span>:<br />
+ Click the enemy flag to take it, then click your own flag to capture it.<br />
+ Tag enemies by running into them whilst on your side of the map.<br />
+ You can place mines (dark grey blocks). Enemies are killed when they walk near a mine. Defuse enemy mines by exploding them with TNT.<br />
+ Type /f to use the flamethrower. The amount of time you can use it for is shown in the bar on the top right.<br />
+ You gain points for killing enemies or capturing flags. Type /store to see how you can use those points.<br />
+ Watch this video to find out more: (insert tutorial video)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">8) Points.</span> Make <span style="font-weight: bold;" class="mycode_b">/points</span> show how many points you have, since tab only show the total number of points you've earned, but not your remaining number of points. Adding it to the top right below the flamethrower bar would also be helpful.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">9) Newgame.</span> Make <span style="font-weight: bold;" class="mycode_b">/newgame</span> cancel a vote.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">10) Vote.</span> Shorten voting time. Even better, add a countdown for when the vote will end on the bottom right.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">11) Commands.</span> Remove <span style="font-weight: bold;" class="mycode_b">/t</span>, <span style="font-weight: bold;" class="mycode_b">/dtnt</span>, <span style="font-weight: bold;" class="mycode_b">/cc</span> from <span style="font-weight: bold;" class="mycode_b">/commands</span>. Remove <span style="font-weight: bold;" class="mycode_b">/stats</span>, and rename the current <span style="font-weight: bold;" class="mycode_b">/pstats</span> to <span style="font-weight: bold;" class="mycode_b">/stats</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">12) Leaderboards.</span> Add cooks to leaderboards.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">13) Bugs.</span> To quote <span style="font-weight: bold;" class="mycode_b">DramaticLove</span>:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Bugs most definitely also some maps that OPs can't change on /mapset won't keep the new changes it's kind of annoying. Also instead of bugging Jacob or Jack about adding or updating maps /mapimport should be fixed with the CTF Mapbuild server. (server needs more new maps- ppl need to be stop being lame and only wanting flat and open maps, while we can use custom blocks and textures!!)</blockquote>
<br />
<hr class="mycode_hr" />
I hope the admins and devs will take into consideration these suggestions, and in the future we can <span style="font-weight: bold;" class="mycode_b">#make-ctf-great-again</span>!]]></description>
			<content:encoded><![CDATA[I have a few suggestions that I posted in the Discord but I think they would be better organised here. Some of these will hopefully help to increase activity and encourage new players to play CTF.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">1) Spec.</span> Force players to join a team when they first login. Then you can choose to /spec if you don't want to play. This will put new players right in the middle of the action and encourage them to play. I recognise that this may be unpopular but I do think it will help new players stay.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">2) Staff.</span> Encourage Ops and VIPs to act more respectfully, and to introduce new players to the game. VIPs may appear to be higher in rank than Ops (who have a bold name) because of their tag, so it might be worth giving Ops a tag too, like [Op]. If new players see that Ops and VIPs aren't being respectful or helpful, they won't be encouraged to return to the server. Rules don't need to be as strict as they are on other servers e.g. NB, but a certain amount of respect needs to be conveyed by those with responsibilities. I do honestly think that staff player a larger role in maintaining a community than people think.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">3) Maps.</span> There are some maps that the majority of the community aren't a fan of, it could be worth holding a map poll and replacing those with some maps in <span style="font-weight: bold;" class="mycode_b">more/</span>. A map request system may also be beneficial, so players can request specific maps to be removed or old maps to be re-added.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">4) IRC.</span> I believe that this is currently being worked on, but enable players on Discord to talk to players on the server using #ctf-chat, it'll bring together the community more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">5) Tutorial level.</span> I believe that this is also currently being worked, but a tutorial level that new players must complete before joining a proper game would be beneficial. This tutorial could include a few bots that you have to explode with TNT, followed by a few bots that you have to cook, followed by a mine that you need to defuse without dying. If a player leaves before completing the tutorial, they would start it from scratch upon their next login.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">6) Tutorial video.</span> I saw that <span style="font-weight: bold;" class="mycode_b">DramaticLove</span> is making a tutorial video, once that's made the link could be posted as a periodic announcement on the server, as that's what we do with BkayB's tutorial video for ZS.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">7) Help.</span> <span style="font-weight: bold;" class="mycode_b">/help</span> could be made more concise: info about flags and how to explode can be shown in <span style="font-weight: bold;" class="mycode_b">/help</span>, and info about other weapons (mines, flamethrowers, etc.) can be shown in <span style="font-weight: bold;" class="mycode_b">/help more</span>. A server message should be shown upon login, at least to new players: <span style="font-style: italic;" class="mycode_i">Type /help to learn how to play!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">/help</span>:<br />
+ Capture the other team's flag and bring it back to your own.<br />
+ Explode enemies by placing TNT and then purple wool.<br />
+ Type <span style="font-weight: bold;" class="mycode_b">/help more</span> to find out more.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">/help more</span>:<br />
+ Click the enemy flag to take it, then click your own flag to capture it.<br />
+ Tag enemies by running into them whilst on your side of the map.<br />
+ You can place mines (dark grey blocks). Enemies are killed when they walk near a mine. Defuse enemy mines by exploding them with TNT.<br />
+ Type /f to use the flamethrower. The amount of time you can use it for is shown in the bar on the top right.<br />
+ You gain points for killing enemies or capturing flags. Type /store to see how you can use those points.<br />
+ Watch this video to find out more: (insert tutorial video)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">8) Points.</span> Make <span style="font-weight: bold;" class="mycode_b">/points</span> show how many points you have, since tab only show the total number of points you've earned, but not your remaining number of points. Adding it to the top right below the flamethrower bar would also be helpful.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">9) Newgame.</span> Make <span style="font-weight: bold;" class="mycode_b">/newgame</span> cancel a vote.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">10) Vote.</span> Shorten voting time. Even better, add a countdown for when the vote will end on the bottom right.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">11) Commands.</span> Remove <span style="font-weight: bold;" class="mycode_b">/t</span>, <span style="font-weight: bold;" class="mycode_b">/dtnt</span>, <span style="font-weight: bold;" class="mycode_b">/cc</span> from <span style="font-weight: bold;" class="mycode_b">/commands</span>. Remove <span style="font-weight: bold;" class="mycode_b">/stats</span>, and rename the current <span style="font-weight: bold;" class="mycode_b">/pstats</span> to <span style="font-weight: bold;" class="mycode_b">/stats</span>.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">12) Leaderboards.</span> Add cooks to leaderboards.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">13) Bugs.</span> To quote <span style="font-weight: bold;" class="mycode_b">DramaticLove</span>:<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>Bugs most definitely also some maps that OPs can't change on /mapset won't keep the new changes it's kind of annoying. Also instead of bugging Jacob or Jack about adding or updating maps /mapimport should be fixed with the CTF Mapbuild server. (server needs more new maps- ppl need to be stop being lame and only wanting flat and open maps, while we can use custom blocks and textures!!)</blockquote>
<br />
<hr class="mycode_hr" />
I hope the admins and devs will take into consideration these suggestions, and in the future we can <span style="font-weight: bold;" class="mycode_b">#make-ctf-great-again</span>!]]></content:encoded>
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			<title><![CDATA[My Proposals to Current Issues]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1325</link>
			<pubDate>Thu, 11 Feb 2021 22:03:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=65">pen23</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1325</guid>
			<description><![CDATA[So, Jacob has brought it to our attention that the obsidian property was a bug. Yes, the stalemate thing has gotten boring with people sitting on obsidian pillars. However, I'm not sure if there is an ideal solution to that problem because people will adapt to it and take as much advantage as they can. <br />
<br />
Regarding the store, since everyone is against having the initial points at 0, why can't we just make the store cheaper overall? It's weird to start with insufficient points to use anything from the store at the start of the round, and I don't like the idea of starting the round with enough points for anything. Put it on 0. With that being said, some people want to add some exceptions to the 5 points for a kill, such as more points for killing a flag carrier, or a tag, etc. I think that would be cool, but that will take some extra thinking into how I think this new store should be. We can debate that. For right now, this is my view for the store: <br />
<br />
Line - 15 points<br />
Creeper - 25 points<br />
Grenade - 15 points<br />
Rocket - 30 points<br />
BigTNT - 30 points<br />
<br />
Now, I personally think the points should used wisely and not just willy-nilly on the spur of the moment like how many players do. Since hotkeys have been recently allowed, I think fixing the obsidian bug will make rockets even stronger, and due to their speed, avoiding them in duels is nearly impossible besides a bit of a luck, which is not fun. For that reason, I think only allowing the rocket to detonate when it travels 10+ blocks would not only make duels more interesting and encourage more awareness in how rockets are used, such as in a stalemate. Or provide a viable counter to them that is NOT based on luck. Also, grenades could use a 5-10 second cooldown.<br />
<br />
About the first blood advantage:<br />
As of right now, first blood gives you 55 points. Yes, 55. Not 50. That is not an error. I do not like the idea of starting with points before first blood, especially with enough for a grenade or a line, considering how cheap they are. The grenade negates the hard-earned first blood. I believe that store should be earned, and having store items before the first blood is lame. Grenades travel pretty far if used properly, so I think that having access to them is an easy way to first blood and the advantage is too easy to get; you don't really have to work for it. And plus, it's just more honorable not to do that. For this new thing, I don't want the first blood to reward too many points, so I'm not exactly sure what would be a good number, but I'm gonna put it on 30. Furthermore, lines ruin a fair amount of maps, in my opinion. Some people have become way too dependent on them. Starting with lines on maps such as any of the arenas, factory, vantage (we need to fix the solidblock line issue on maps like that) sucks the fun out of the maps themselves. They make it too easy to get around on those maps, which adds to the "advantage" that is obtained too easily. Dueling near the lava stream on arena_new was half the fun of the map! Using them on small maps like vantage is also kinda cheap (haha pun)... I mean, come on! You could walk to the enemy flag in 6 seconds. And why do they extend close to 130 blocks? That is way too much, and most of the maps aren't even that big. They should be shortened since they're so cheap anyway. Yes, if you're on the receiving end of one, you can vine up and break it, but once it's past the early game, you probably have enough for a good bunch of them anyway.]]></description>
			<content:encoded><![CDATA[So, Jacob has brought it to our attention that the obsidian property was a bug. Yes, the stalemate thing has gotten boring with people sitting on obsidian pillars. However, I'm not sure if there is an ideal solution to that problem because people will adapt to it and take as much advantage as they can. <br />
<br />
Regarding the store, since everyone is against having the initial points at 0, why can't we just make the store cheaper overall? It's weird to start with insufficient points to use anything from the store at the start of the round, and I don't like the idea of starting the round with enough points for anything. Put it on 0. With that being said, some people want to add some exceptions to the 5 points for a kill, such as more points for killing a flag carrier, or a tag, etc. I think that would be cool, but that will take some extra thinking into how I think this new store should be. We can debate that. For right now, this is my view for the store: <br />
<br />
Line - 15 points<br />
Creeper - 25 points<br />
Grenade - 15 points<br />
Rocket - 30 points<br />
BigTNT - 30 points<br />
<br />
Now, I personally think the points should used wisely and not just willy-nilly on the spur of the moment like how many players do. Since hotkeys have been recently allowed, I think fixing the obsidian bug will make rockets even stronger, and due to their speed, avoiding them in duels is nearly impossible besides a bit of a luck, which is not fun. For that reason, I think only allowing the rocket to detonate when it travels 10+ blocks would not only make duels more interesting and encourage more awareness in how rockets are used, such as in a stalemate. Or provide a viable counter to them that is NOT based on luck. Also, grenades could use a 5-10 second cooldown.<br />
<br />
About the first blood advantage:<br />
As of right now, first blood gives you 55 points. Yes, 55. Not 50. That is not an error. I do not like the idea of starting with points before first blood, especially with enough for a grenade or a line, considering how cheap they are. The grenade negates the hard-earned first blood. I believe that store should be earned, and having store items before the first blood is lame. Grenades travel pretty far if used properly, so I think that having access to them is an easy way to first blood and the advantage is too easy to get; you don't really have to work for it. And plus, it's just more honorable not to do that. For this new thing, I don't want the first blood to reward too many points, so I'm not exactly sure what would be a good number, but I'm gonna put it on 30. Furthermore, lines ruin a fair amount of maps, in my opinion. Some people have become way too dependent on them. Starting with lines on maps such as any of the arenas, factory, vantage (we need to fix the solidblock line issue on maps like that) sucks the fun out of the maps themselves. They make it too easy to get around on those maps, which adds to the "advantage" that is obtained too easily. Dueling near the lava stream on arena_new was half the fun of the map! Using them on small maps like vantage is also kinda cheap (haha pun)... I mean, come on! You could walk to the enemy flag in 6 seconds. And why do they extend close to 130 blocks? That is way too much, and most of the maps aren't even that big. They should be shortened since they're so cheap anyway. Yes, if you're on the receiving end of one, you can vine up and break it, but once it's past the early game, you probably have enough for a good bunch of them anyway.]]></content:encoded>
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		<item>
			<title><![CDATA[Solving Stalemates]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1324</link>
			<pubDate>Thu, 11 Feb 2021 19:57:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=21">Cheesse</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1324</guid>
			<description><![CDATA[I think there are a few options we can consider to make stalemates less frustrating and more exciting:<br />
<ul class="mycode_list"><li>Prevent stalemates. If one team takes the flag while the other team has their flag, the other team loses the flag. It either returns immediately to the flag post, or it kills the flag holder and drops where the flag holder died.<br />
</li>
<li>Encourage the flag holder to stay away from their side. If they die while on their team's side, the flag is dropped and immediately returned. If they die on the enemy's side, the flag is only dropped.<br />
</li>
<li>Incentivize the flag holder to participate. Points gained from all sources are tripled, so if the flag holder kills someone or opens a crate, they gain triple the points.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[I think there are a few options we can consider to make stalemates less frustrating and more exciting:<br />
<ul class="mycode_list"><li>Prevent stalemates. If one team takes the flag while the other team has their flag, the other team loses the flag. It either returns immediately to the flag post, or it kills the flag holder and drops where the flag holder died.<br />
</li>
<li>Encourage the flag holder to stay away from their side. If they die while on their team's side, the flag is dropped and immediately returned. If they die on the enemy's side, the flag is only dropped.<br />
</li>
<li>Incentivize the flag holder to participate. Points gained from all sources are tripled, so if the flag holder kills someone or opens a crate, they gain triple the points.<br />
</li>
</ul>
]]></content:encoded>
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		<item>
			<title><![CDATA[Remove Obsidian property in obsidian? POLL]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1323</link>
			<pubDate>Thu, 11 Feb 2021 00:01:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=32">eo2</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1323</guid>
			<description><![CDATA[<span style="font-family: Comic Sans MS;" class="mycode_font">Hello I figured we should bring back the forums a bit. Lets take each change one at a time so they don't get lost. This is my idea - if people have other ideas (like classic's 10 block rocket thing) make a new topic and we can discuss it.<br />
<br />
I am arguing for.<br />
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size">As for the 'obsidian property', the change has one main reason - antistalemate mode. Its pretty well established that antistalemate mode has been a problem for years now (we used to have tagging break it, if you remember)</span><br />
<br />
<br />
</span></span></span><br />
<div style="text-align: right;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-size: xx-small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">[</span>6:18 PM<span style="font-style: italic;" class="mycode_i">]</span></span></span></span></span></span></div>
<span style="color: #000000;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size">While I was casting the tournament, I realized that at the highest level, it is extraordinarily difficult to break antistalemate mode against good players, largely because people can pillar on obsidian pillars (think of your game on outpost, Okasian). If you have good teams, this can last for nearly an entire match. This makes the game pretty boring to watch and fairly boring to play, without much room for counterplay, if teams are playing optimally. The change would not fundamentally change how people avoid with the flag (its a rather minor change imo, look at anchorage Left Ballas vs. Team OP, which still lasted awhile) it would just make it more difficult for them to do so, which in turn speed up antistalemate modes. Some other people have proposed things like a cap on how long you can hold the flag (too much I think), a ban on holding the flag in spawns (really difficult to implement), among other things. I think this is a small step towards correcting that problem, and if you disagree, please tell me why having obsidian makes the game more active/interesting or more accesible. If you give me the "its in the game so it should stay in the game" argument I will unleash the arguments I brought up for banning ice (which I hope I don't have to but if you genuinely think that you should give it some more thought)</span></span></span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-family: Comic Sans MS;" class="mycode_font">Hello I figured we should bring back the forums a bit. Lets take each change one at a time so they don't get lost. This is my idea - if people have other ideas (like classic's 10 block rocket thing) make a new topic and we can discuss it.<br />
<br />
I am arguing for.<br />
<span style="color: #000000;" class="mycode_color"><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size">As for the 'obsidian property', the change has one main reason - antistalemate mode. Its pretty well established that antistalemate mode has been a problem for years now (we used to have tagging break it, if you remember)</span><br />
<br />
<br />
</span></span></span><br />
<div style="text-align: right;" class="mycode_align"><span style="color: #000000;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-size: xx-small;" class="mycode_size"><span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">[</span>6:18 PM<span style="font-style: italic;" class="mycode_i">]</span></span></span></span></span></span></div>
<span style="color: #000000;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font"><span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size">While I was casting the tournament, I realized that at the highest level, it is extraordinarily difficult to break antistalemate mode against good players, largely because people can pillar on obsidian pillars (think of your game on outpost, Okasian). If you have good teams, this can last for nearly an entire match. This makes the game pretty boring to watch and fairly boring to play, without much room for counterplay, if teams are playing optimally. The change would not fundamentally change how people avoid with the flag (its a rather minor change imo, look at anchorage Left Ballas vs. Team OP, which still lasted awhile) it would just make it more difficult for them to do so, which in turn speed up antistalemate modes. Some other people have proposed things like a cap on how long you can hold the flag (too much I think), a ban on holding the flag in spawns (really difficult to implement), among other things. I think this is a small step towards correcting that problem, and if you disagree, please tell me why having obsidian makes the game more active/interesting or more accesible. If you give me the "its in the game so it should stay in the game" argument I will unleash the arguments I brought up for banning ice (which I hope I don't have to but if you genuinely think that you should give it some more thought)</span></span></span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[Kel's Op Application]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1322</link>
			<pubDate>Thu, 04 Feb 2021 01:21:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=689">KelSama</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1322</guid>
			<description><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ingame Name: KelSama</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">How long you've been on the server: I've been playing since 2011, recently came back around November</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Age: 19</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reference (at least 1 needed):  If anyone wishes to refer me, you can do so in this application. </span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Do you have any experience as Op on other servers?: Yes I do have experience but it's been a long while since I've been Op on a server. </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Why do you think you should be op?:</span> The reasons why I think I should become op is because I enjoy chatting and </span><span style="font-size: medium;" class="mycode_size">playing with the CTF community and desire to make sure that the community remains safe </span><span style="font-size: medium;" class="mycode_size">. I am a fair player that shows mercy to new players when they join to hopefully encourage them to stay and continue playing. As for enforcing the rules, I am just to give each player that breaks a rule the proper punishment they deserve rather it's a warning, a mute. or in a drastic case a ban if the player's behavior suggest that I would have to take into that action. As for </span><span style="font-size: small;" class="mycode_size">availability,</span><span style="font-size: medium;" class="mycode_size"> I am in the Eastern time zone and for the most part I'm an active player and this is one of my main games that I give the most time to. If I am accepted into the  staff team then I will be extremely thankful and I'll make sure that I'll do my best to serve my part as an operator. Thank You. </span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ingame Name: KelSama</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">How long you've been on the server: I've been playing since 2011, recently came back around November</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Age: 19</span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reference (at least 1 needed):  If anyone wishes to refer me, you can do so in this application. </span></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Do you have any experience as Op on other servers?: Yes I do have experience but it's been a long while since I've been Op on a server. </span></span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Why do you think you should be op?:</span> The reasons why I think I should become op is because I enjoy chatting and </span><span style="font-size: medium;" class="mycode_size">playing with the CTF community and desire to make sure that the community remains safe </span><span style="font-size: medium;" class="mycode_size">. I am a fair player that shows mercy to new players when they join to hopefully encourage them to stay and continue playing. As for enforcing the rules, I am just to give each player that breaks a rule the proper punishment they deserve rather it's a warning, a mute. or in a drastic case a ban if the player's behavior suggest that I would have to take into that action. As for </span><span style="font-size: small;" class="mycode_size">availability,</span><span style="font-size: medium;" class="mycode_size"> I am in the Eastern time zone and for the most part I'm an active player and this is one of my main games that I give the most time to. If I am accepted into the  staff team then I will be extremely thankful and I'll make sure that I'll do my best to serve my part as an operator. Thank You. </span></span>]]></content:encoded>
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			<title><![CDATA[Forming a Team Build.]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1306</link>
			<pubDate>Wed, 20 Jan 2021 04:49:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=685">Smedgies</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1306</guid>
			<description><![CDATA[Generally, before the game starts during a tournament you are given 10 seconds. Use this time to discuss a build, A common mistake that happens in CTF Is if the players aren't playing together, E.G The pushes are inaccurate and irregular. <br />
<br />
<br />
In this post, I'll be telling you how to form a team builds.<br />
<br />
Note: This post is not as useful in random games as it is in tournaments.<br />
<br />
First thing first we're gonna need the defense, A Basic CTF Game should have 4v4 Not Including Subs, 1 Person should stay and delay any pushes from rushing, another person should be a mid-player mainly he should eliminate any person pressuring the defender, Meanwhile, the last two should be pushing the other teams flag. When the flag is captured, the other who didn't capture it should distract the enemies by holding the flag like you're camping. This person mustn't die as that would die out the strategy strength. <br />
<br />
<br />
<br />
Talking about defending, If someone is using this Strategy against you don't worry its possible to counter, its simple pressure them as they rush so they don't get a chance to capture, after so if you kill them the mid-winger on your team should push with the two attackers, the defense of the other team will buffer up leading to a halt in the rush.<br />
<br />
-----------------------------------<br />
Mine placement.<br />
<br />
Mines are useful during rushes, try to get the mine in the corner blended in with the room. Don't put them by the direct sides of the door or they'll be easily blown up. mushrooms and plants could also be used to prevent TNT/block placement on them<br />
<br />
<br />
<br />
<br />
Likewise, I stated that this isn't much usable during Public/Random Games. <br />
<br />
Good luck at the tournament to you all!]]></description>
			<content:encoded><![CDATA[Generally, before the game starts during a tournament you are given 10 seconds. Use this time to discuss a build, A common mistake that happens in CTF Is if the players aren't playing together, E.G The pushes are inaccurate and irregular. <br />
<br />
<br />
In this post, I'll be telling you how to form a team builds.<br />
<br />
Note: This post is not as useful in random games as it is in tournaments.<br />
<br />
First thing first we're gonna need the defense, A Basic CTF Game should have 4v4 Not Including Subs, 1 Person should stay and delay any pushes from rushing, another person should be a mid-player mainly he should eliminate any person pressuring the defender, Meanwhile, the last two should be pushing the other teams flag. When the flag is captured, the other who didn't capture it should distract the enemies by holding the flag like you're camping. This person mustn't die as that would die out the strategy strength. <br />
<br />
<br />
<br />
Talking about defending, If someone is using this Strategy against you don't worry its possible to counter, its simple pressure them as they rush so they don't get a chance to capture, after so if you kill them the mid-winger on your team should push with the two attackers, the defense of the other team will buffer up leading to a halt in the rush.<br />
<br />
-----------------------------------<br />
Mine placement.<br />
<br />
Mines are useful during rushes, try to get the mine in the corner blended in with the room. Don't put them by the direct sides of the door or they'll be easily blown up. mushrooms and plants could also be used to prevent TNT/block placement on them<br />
<br />
<br />
<br />
<br />
Likewise, I stated that this isn't much usable during Public/Random Games. <br />
<br />
Good luck at the tournament to you all!]]></content:encoded>
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		<item>
			<title><![CDATA[foxs applicatiomn]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1265</link>
			<pubDate>Mon, 11 May 2020 20:54:49 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=601">fox</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1265</guid>
			<description><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ingame Name: </span>foxcqrn</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How long you've been on the server: </span>since like 10 minutes ago</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Age: </span>100</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reference (at least 1 needed):</span> lancwer, lopyt, jeywulf2, robo</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Do you have any experience as Op on other servers?: </span>yes so many</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Why do you think you should be op?: </span>cuz im cool</span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">i would also like to be paypal'd &#36;5 when my application is accepted ty</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">paypal.me/&#36;5</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ingame Name: </span>foxcqrn</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">How long you've been on the server: </span>since like 10 minutes ago</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Age: </span>100</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Reference (at least 1 needed):</span> lancwer, lopyt, jeywulf2, robo</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Do you have any experience as Op on other servers?: </span>yes so many</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Why do you think you should be op?: </span>cuz im cool</span></span><br />
<br />
<br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">i would also like to be paypal'd &#36;5 when my application is accepted ty</span></span><br />
<span style="color: #333333;" class="mycode_color"><span style="font-size: small;" class="mycode_size">paypal.me/&#36;5</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[os gang]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1264</link>
			<pubDate>Mon, 11 May 2020 20:40:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=601">fox</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1264</guid>
			<description><![CDATA[this post was made by os gang]]></description>
			<content:encoded><![CDATA[this post was made by os gang]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[2019]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1215</link>
			<pubDate>Mon, 19 Aug 2019 23:31:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=15">Cyber1435x</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1215</guid>
			<description><![CDATA[well then. its been a long time since i've logged in to this account. surprised and happy that this place isn't completely dead. just wanted to see what's going on and such. how are you all?]]></description>
			<content:encoded><![CDATA[well then. its been a long time since i've logged in to this account. surprised and happy that this place isn't completely dead. just wanted to see what's going on and such. how are you all?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PE vs Java]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1210</link>
			<pubDate>Wed, 31 Jul 2019 09:29:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=573">Sir_Guy</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1210</guid>
			<description><![CDATA[Ooh this site has different smilies<br />
<br />
<img src="https://jacobsc.tf/images/smilies/undecided.gif" alt="Undecided" title="Undecided" class="smilie smilie_20" /> <img src="https://jacobsc.tf/images/smilies/angry.gif" alt="Angry" title="Angry" class="smilie smilie_11" /> <img src="https://jacobsc.tf/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" /> <img src="https://jacobsc.tf/images/smilies/cool.gif" alt="Cool" title="Cool" class="smilie smilie_3" /> <img src="https://jacobsc.tf/images/smilies/rolleyes.gif" alt="Rolleyes" title="Rolleyes" class="smilie smilie_6" /> <img src="https://jacobsc.tf/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></description>
			<content:encoded><![CDATA[Ooh this site has different smilies<br />
<br />
<img src="https://jacobsc.tf/images/smilies/undecided.gif" alt="Undecided" title="Undecided" class="smilie smilie_20" /> <img src="https://jacobsc.tf/images/smilies/angry.gif" alt="Angry" title="Angry" class="smilie smilie_11" /> <img src="https://jacobsc.tf/images/smilies/wink.gif" alt="Wink" title="Wink" class="smilie smilie_2" /> <img src="https://jacobsc.tf/images/smilies/cool.gif" alt="Cool" title="Cool" class="smilie smilie_3" /> <img src="https://jacobsc.tf/images/smilies/rolleyes.gif" alt="Rolleyes" title="Rolleyes" class="smilie smilie_6" /> <img src="https://jacobsc.tf/images/smilies/biggrin.gif" alt="Big Grin" title="Big Grin" class="smilie smilie_4" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Miss you all!]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1188</link>
			<pubDate>Tue, 04 Jun 2019 06:26:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=129">Isaac</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1188</guid>
			<description><![CDATA[Its been a long while, Hope you all are doing great things in life, I come back from time to time jus seeing if anything is updated. Take care of yourselves out there!]]></description>
			<content:encoded><![CDATA[Its been a long while, Hope you all are doing great things in life, I come back from time to time jus seeing if anything is updated. Take care of yourselves out there!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Poll: Remove ice?]]></title>
			<link>https://jacobsc.tf/showthread.php?tid=1139</link>
			<pubDate>Wed, 09 Jan 2019 18:58:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://jacobsc.tf/member.php?action=profile&uid=1">Jacob_</a>]]></dc:creator>
			<guid isPermaLink="false">https://jacobsc.tf/showthread.php?tid=1139</guid>
			<description><![CDATA[.]]></description>
			<content:encoded><![CDATA[.]]></content:encoded>
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