02-02-2014, 11:13 AM
Just saying but from what I noticed, even though my tnt explodes, the other person still explodes me even though it's a tie. Also, this can make the less laggier person register since they see their tnt explode faster than other peoples. It's a simple fact that the lag killing fix does not work. People like 30Sec and BkayB and other fast tnters, can still kill 3+ times within the time frame of which the tnt registers, so, either way the lag can't really be fixed in this way since it's the person who spams tnt makes it register too fast to handle. SO, therefore the problem isn't really the lag as much as the person who is tnt-ing. No matter what we do, a persons lag on ctf is un-controlable to the point of doneff for example. He lags so much that almost nearly anyone can kill him 4 times before the server registers him dead.
The *send the person back to spawn immeadiatly* thing doesn't necessarily work in that way, yes they can't kill u right after you kill them, but instead they can keep killing you until your person is sent back. We even have more people getting double kills than usual now.
*sorry for the long boring post*
The *send the person back to spawn immeadiatly* thing doesn't necessarily work in that way, yes they can't kill u right after you kill them, but instead they can keep killing you until your person is sent back. We even have more people getting double kills than usual now.
*sorry for the long boring post*