The reason I initially suggested getting rid of the underground passageway entirely is because of the simple fact that it is massive. Upon finding killerninja I had to chase him for about 5 to 7 minutes and outmaneuver him before I eventually got him with TNT. Also, the reason I suggested teleporting them back to their flag and also the auto-capture was because right after I killed killerninja, Anna captured my flag and it became anti-stalemate mode again. As I was down in that massive passageway, I was unable to deal with the situation. Hence, another newb joined the game, was tagged and I lost 5-0.
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[Edited] Anti-Stalemate Mode and Duel Suggestions
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Messages In This Thread |
[Edited] Anti-Stalemate Mode and Duel Suggestions - by T97 - 02-07-2014, 07:14 AM
RE: Anti-Stalemate Mode, Duel and Fort Suggestions - by Cyber1435x - 02-07-2014, 07:44 AM
RE: Anti-Stalemate Mode, Duel and Fort Suggestions - by Magic102 - 02-07-2014, 04:46 PM
RE: [Edited] Anti-Stalemate Mode and Duel Suggestions - by T97 - 02-07-2014, 04:52 PM
RE: [Edited] Anti-Stalemate Mode and Duel Suggestions - by FluffyFlyingB0B - 02-07-2014, 05:05 PM
RE: [Edited] Anti-Stalemate Mode and Duel Suggestions - by Scabbesr - 02-07-2014, 05:14 PM
RE: [Edited] Anti-Stalemate Mode and Duel Suggestions - by T97 - 02-07-2014, 05:18 PM
RE: [Edited] Anti-Stalemate Mode and Duel Suggestions - by 30Sec - 02-07-2014, 06:35 PM
RE: [Edited] Anti-Stalemate Mode and Duel Suggestions - by jack - 02-09-2014, 04:40 AM
RE: [Edited] Anti-Stalemate Mode and Duel Suggestions - by Cheesse - 12-06-2017, 03:16 PM
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