I'll admit, it was slight overkill. But I was really pissed off because I don't think killer realises how many hours the "pros" have put into the game, be it with installing their macros or actually playing repetitively.
Now that my tits are calm, let me just tell you the biggest reason for why I can't support what you said.
There are always multiple ways to look at a situation.
You have your own playing style that you enjoy, but so do others. If something is implemented that favours one group of people, we'll essentially lose the rest of our community because, simply put: They'll lose interest.
If you want to lose even more of our community, then this is the perfect way to do it.
Change of this magnitude shouldn't be biased to a group.
If we really wanted to go through with this, I'd prefer we added something like a store item that increased player speed for a duration of time. To balance it, we'd have to make the player unable to use TNT while under this effect and stealing the flag or getting exploded by TNT would cause the speed boost to end. So, you essentially have a shield that makes you run faster and blocks the attack from 1 TNT. Needless to say, once the boost runs out, you can be killed by and will have the ability to place TNT again.
But I agree with Jac_, the main reason that this playstyle is more popular is that maps like Stadium encourage it.
Now that my tits are calm, let me just tell you the biggest reason for why I can't support what you said.
There are always multiple ways to look at a situation.
You have your own playing style that you enjoy, but so do others. If something is implemented that favours one group of people, we'll essentially lose the rest of our community because, simply put: They'll lose interest.
If you want to lose even more of our community, then this is the perfect way to do it.
Change of this magnitude shouldn't be biased to a group.
If we really wanted to go through with this, I'd prefer we added something like a store item that increased player speed for a duration of time. To balance it, we'd have to make the player unable to use TNT while under this effect and stealing the flag or getting exploded by TNT would cause the speed boost to end. So, you essentially have a shield that makes you run faster and blocks the attack from 1 TNT. Needless to say, once the boost runs out, you can be killed by and will have the ability to place TNT again.
But I agree with Jac_, the main reason that this playstyle is more popular is that maps like Stadium encourage it.