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Jacob's CTF Server
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Welcome to Jacob_'s Minecraft Capture the Flag! We are one of the first Minecraft CTF servers and still add new features regularly.

This server is made for the original version of Minecraft (now called Classic) so it's completely free! Minecraft Classic is no longer updated, but a group of players and developers are now working on ClassiCube, an updated version with more features and better compatibility. To play on our server using ClassiCube, download the free client and search for Capture the Flag in the server list.

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Jacob's CTF Server › Minecraft Capture the Flag › Server Discussion
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Misconceptions of operator positions

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Misconceptions of operator positions
Makoto Away
D3 OG | Jacob_'s OG
145 Posts:
-1 Likes
 
#1
09-26-2015, 07:56 PM
Most of you may think that, Jacob_'s CTF, as of its current state has probably too many operators relative to the traffic that it is receiving through Classic Cube. However, the determinant to become an Operator on the server is exclusive to just having too many. Factors such as individual commitment, timezones, availability, and quality of service are also very important. Just being a Capture the flag server makes it no different from any other server, it requires an amount of staff and service. In my opinion, the number of staff is tolerable, even to a large amount, as long as each member performs their duty and acts to an acceptable level. In my time of experience, acceptable is usually only the minimum bar in regard to staffing. The position of operator is also tentative, which applies to everybody. I just wanted to get this point across.


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Messages In This Thread
Misconceptions of operator positions - by Makoto - 09-26-2015, 07:56 PM
RE: Misconceptions of operator positions - by Chel - 09-26-2015, 10:52 PM



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