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Welcome to Jacob_'s Minecraft Capture the Flag! We are one of the first Minecraft CTF servers and still add new features regularly.

This server is made for the original version of Minecraft (now called Classic) so it's completely free! Minecraft Classic is no longer updated, but a group of players and developers are now working on ClassiCube, an updated version with more features and better compatibility. To play on our server using ClassiCube, download the free client and search for Capture the Flag in the server list.

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Jacob's CTF Server › Minecraft Capture the Flag › Suggestions
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A New Gamemode: Attack/Defense

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A New Gamemode: Attack/Defense
BkayB Offline
Junior Member
49 Posts:
1 Likes
 
#4
09-27-2015, 01:18 AM (This post was last modified: 09-27-2015, 01:23 AM by BkayB.)
To answer Max's question:

I was only thinking of the main concept for this GM. Now if I were to specify when teams would switch, I'd suggest them swapping once the first attacking team gets 2 or 3 caps. Then the opposing team would have to try and cap the same amount of times. The team who gets the defined points in the shortest time wins.

Yes? No? Maybe?


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Messages In This Thread
A New Gamemode: Attack/Defense - by BkayB - 09-25-2015, 11:40 AM
RE: A New Gamemode: Attack/Defense - by Magic102 - 09-26-2015, 05:54 PM
RE: A New Gamemode: Attack/Defense - by Cheesse - 09-26-2015, 06:22 PM
RE: A New Gamemode: Attack/Defense - by BkayB - 09-27-2015, 01:18 AM
RE: A New Gamemode: Attack/Defense - by Magic102 - 09-27-2015, 07:51 PM
RE: A New Gamemode: Attack/Defense - by BkayB - 10-10-2015, 02:27 AM
RE: A New Gamemode: Attack/Defense - by Classic - 12-06-2017, 09:59 AM



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