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Welcome to Jacob_'s Minecraft Capture the Flag! We are one of the first Minecraft CTF servers and still add new features regularly.

This server is made for the original version of Minecraft (now called Classic) so it's completely free! Minecraft Classic is no longer updated, but a group of players and developers are now working on ClassiCube, an updated version with more features and better compatibility. To play on our server using ClassiCube, download the free client and search for Capture the Flag in the server list.

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Jacob's CTF Server › Minecraft Capture the Flag › Suggestions
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A New Gamemode: Attack/Defense

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A New Gamemode: Attack/Defense
BkayB Offline
Junior Member
49 Posts:
1 Likes
 
#6
10-10-2015, 02:27 AM (This post was last modified: 10-10-2015, 02:28 AM by BkayB.)
I've been thinking a bit deeper into this GM, comparing it to the standard CTF on the server. During a match with the current mode you would usually try and counter an opposing cap by forcing the stalemate.

With this setup however, each team has one unique goal: this would imply coordination and planning from behalf each group of players on one aspect of the game.
e.g.: more frequent all-team rushes causing defense to work out the counter.

Ofc this happens in regular gameplay. I just think that this format can increase the frequency and the quality of these specific plays.
Aye?


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Messages In This Thread
A New Gamemode: Attack/Defense - by BkayB - 09-25-2015, 11:40 AM
RE: A New Gamemode: Attack/Defense - by Magic102 - 09-26-2015, 05:54 PM
RE: A New Gamemode: Attack/Defense - by Cheesse - 09-26-2015, 06:22 PM
RE: A New Gamemode: Attack/Defense - by BkayB - 09-27-2015, 01:18 AM
RE: A New Gamemode: Attack/Defense - by Magic102 - 09-27-2015, 07:51 PM
RE: A New Gamemode: Attack/Defense - by BkayB - 10-10-2015, 02:27 AM
RE: A New Gamemode: Attack/Defense - by Classic - 12-06-2017, 09:59 AM



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