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Jacob's CTF Server
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Welcome to Jacob_'s Minecraft Capture the Flag! We are one of the first Minecraft CTF servers and still add new features regularly.

This server is made for the original version of Minecraft (now called Classic) so it's completely free! Minecraft Classic is no longer updated, but a group of players and developers are now working on ClassiCube, an updated version with more features and better compatibility. To play on our server using ClassiCube, download the free client and search for Capture the Flag in the server list.

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Jacob's CTF Server › Minecraft Capture the Flag › News
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Server Update Log

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Server Update Log
Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#1
12-21-2013, 12:54 PM
12/21/13
  • Fixed flag disappearing if the flag carrier left
  • Fixed dropped flags sometimes being impossible to pick up
  • CC users now have their skins


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#2
12-23-2013, 06:32 PM
12/23/13
  • Flags dropped during anti stalemate mode are now instantly returned
  • Made it impossible for ops to accidentally play while using /hide
  • Fixed /rtv
  • Renamed the map "217" to "mineshafts"
  • Removed micro, castles, warsphere, kruugis and templegrounds
  • Fixed flag position on desert


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#3
12-23-2013, 09:49 PM
Forgot one: AFK people are kicked after 5 minutes


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#4
12-28-2013, 12:04 PM
12/28/13
  • You can only be kicked for being AFK if the server is full
  • Chats containing map names are now blocked during voting
  • Fixed bug where you could nominate multiple maps
  • /ban and /xban work for offline players now
  • Most commands which take a playername work for partial names now (if I was online and no one else had "ja" in their name, you could say "/kick ja" to kick me [but don't do that])


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#5
12-31-2013, 11:37 AM
12/31/13
  • Fixed bug where maps nominated during failed /rtv would still show up at the end of the game
  • The current and previous maps are now never put up for voting, and can't be nominated.
  • New players now have to read the instructions and rules before chatting or joining a team
  • Added a /helpop command the sends a message to all online operators
  • Added some protection against "lag pillaring": Players who build out of bounds too much are warned and then kicked.


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#6
12-31-2013, 11:22 PM (This post was last modified: 12-31-2013, 11:25 PM by Jacob_.)
  • Added maps: pit, battle, central, area11
  • Fixed spawns on ultiduo


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#7
01-12-2014, 01:23 PM
  • Improved ClassiCube support: Now CC users will only have a * after their name if it has already been used by someone on Minecraft.net. You can log in from your Minecraft account and say /cc to remove it.
  • Added /reload command to reload maps and settings without restarting the server.


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#8
01-12-2014, 03:13 PM
  • Added /clients command that shows which client everyone is using (Classicube, WoM or Minecraft.net)
  • Added /b command to see who last changed a block
  • Improved chat word wrapping
  • Ops can't delete op blocks unless they say /solid first


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#9
01-13-2014, 11:39 AM
I think I fixed the lag-related bug where you could sometimes respawn with the flag.


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Jacob_ Offline
Server Owner
454 Posts:
51 Likes
 
#10
01-13-2014, 05:46 PM
I think I also fixed lag killing. Now when someone dies they should immediately go back to the spawn, no matter how slow their connection is.


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