12-21-2013, 12:54 PM
12-23-2013, 06:32 PM
12/23/13
- Flags dropped during anti stalemate mode are now instantly returned
- Made it impossible for ops to accidentally play while using /hide
- Fixed /rtv
- Renamed the map "217" to "mineshafts"
- Removed micro, castles, warsphere, kruugis and templegrounds
- Fixed flag position on desert
12-23-2013, 09:49 PM
Forgot one: AFK people are kicked after 5 minutes
12-28-2013, 12:04 PM
12/28/13
- You can only be kicked for being AFK if the server is full
- Chats containing map names are now blocked during voting
- Fixed bug where you could nominate multiple maps
- /ban and /xban work for offline players now
- Most commands which take a playername work for partial names now (if I was online and no one else had "ja" in their name, you could say "/kick ja" to kick me [but don't do that])
12-31-2013, 11:37 AM
12/31/13
- Fixed bug where maps nominated during failed /rtv would still show up at the end of the game
- The current and previous maps are now never put up for voting, and can't be nominated.
- New players now have to read the instructions and rules before chatting or joining a team
- Added a /helpop command the sends a message to all online operators
- Added some protection against "lag pillaring": Players who build out of bounds too much are warned and then kicked.
12-31-2013, 11:22 PM
- Added maps: pit, battle, central, area11
- Fixed spawns on ultiduo
01-12-2014, 01:23 PM
- Improved ClassiCube support: Now CC users will only have a * after their name if it has already been used by someone on Minecraft.net. You can log in from your Minecraft account and say /cc to remove it.
- Added /reload command to reload maps and settings without restarting the server.
01-12-2014, 03:13 PM
- Added /clients command that shows which client everyone is using (Classicube, WoM or Minecraft.net)
- Added /b command to see who last changed a block
- Improved chat word wrapping
- Ops can't delete op blocks unless they say /solid first
01-13-2014, 11:39 AM
I think I fixed the lag-related bug where you could sometimes respawn with the flag.
01-13-2014, 05:46 PM
I think I also fixed lag killing. Now when someone dies they should immediately go back to the spawn, no matter how slow their connection is.