05-30-2015, 11:29 PM
Considering that we're seeing a lot of items be suggested, I'm gonna go ahead and make this clear:
Items should only be added to enhance the game play without making it impossible to counter the item and play the game.
This trap item that you mention is something that wouldn't necessarily enhance the game play for all players, only a select few. Also, there is a strong possibility that this item will lead to unforeseen consequences, like the three-mines update.
My main concern here is that like the three-mines update, the addition of this new item will further slow down the existing game play of CTF. CTF isn't a game that should be elongated for such a long time on one single map. If players start using this item, with the three mines available, players are going to see never-ending rounds which detracts from the entertainment value of CTF.
Items should only be added to enhance the game play without making it impossible to counter the item and play the game.
This trap item that you mention is something that wouldn't necessarily enhance the game play for all players, only a select few. Also, there is a strong possibility that this item will lead to unforeseen consequences, like the three-mines update.
My main concern here is that like the three-mines update, the addition of this new item will further slow down the existing game play of CTF. CTF isn't a game that should be elongated for such a long time on one single map. If players start using this item, with the three mines available, players are going to see never-ending rounds which detracts from the entertainment value of CTF.